![]() While in Belize now the fullscreen ALV container finally uses the full width of the screen it shows less columns than before. Several transactions also have a pixel perfect width for every column in their ALVs so that they fit perfectly on a 1080p screen. That means if I select company code 10 it looks like this: The multi selection for the company code does not show the last character of the company code. The column widths seems to have been adjusted to be in line with the new default size of fonts in the Belize theme. You can scroll your mousewheel for half a second and wait 5 seconds until the tree has scrolled to the position. In any multi column tree ALV there is a delay when scrolling. This is only occurs using the Belize theme. Since this issue is theme independant I am tempted to dowgrade again, but it seems like you can only do so by completely reinstalling SAP GUI. That's a 10 time increase in response time (!). This is especially troublesome in SM50, where there are several ALVs (4) on the screen and you typically press the "Refresh" button quite often. I have this problem for every dynpro that contains an ALV. On 7.60 it's almost 2 seconds wait time (!). Clicking on the "Yesterday" button in ST22 gets me into the list on 7.50 within half a second. On 7.60 regardless of I am using the Belize theme or Blue Crystal the load times to get into a dynpro with an ALV on it have increased by a huge margin. I would really like to use the new Belize theme, so I hope these can get fixed in a patch.ĪLV performance has decreased significantly ![]() Unfortunately after just one day of use I noticed several issues with either the theme or SAP GUI 7.60 in general that I am going to list here. I looked forward to finally trying out the Belize theme on non S/4HANA systems and I really like the new design. The day before yesterday SAP GUI 7.60 was released. Patch level 3 especially solved the column width issues with table controls that made customizing very difficult or lead to columns not being displayed at all. I am happy to say that now, as of patch level 3, most of the issues listed here and in the comments have been solved.
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