This is so everyone benefits without having to reinvent the wheel for every project. If you make a nice change, please consider back-porting to upstream via pull request as described above.Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name.Send a pull request to upstream (JACoders/OpenJK).Create a new branch and make your changes.Savegames, Config Files and Log Files are stored in /Users/$USER/Library/Application Support/OpenJK/.Extract the contents of the OpenJK DMG into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/.Open the Terminal app, and enter the command brew install sdl2.If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS: For Steam users, this will be in /steamapps/common/Jedi Academy/GameData/. Using SteamCMD download the game, app_update 6020.Įxtract the contents of the file into the Jedi Academy GameData/ folder.Using SteamCMD Set the platform to windows to download any windows game on steam.Set the download path using steamCMD: force_install_dir /path/to/install/jka/.Download and Install SteamCMD SteamCMD.If you do not have an existing JKA installation and need to download the base game: Run (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJK app bundle (macOS), depending on your operating system.Extract the contents of the file into the Jedi Academy GameData/ folder.Play with up to 16 online players in six online multiplayer modes including: Siege, Capture the Flag, and Free for All. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.ĭownload the latest build ( alt link) for your operating system. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. To install OpenJK, you will first need Jedi Academy installed. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt For players OpenJK is licensed under GPLv2 as free software. Please direct support queries, discussions and feature requests to the JKHub sub-forum or Discord linked above. Provide a clean base from which new code modifications can be made.Support more hardware (x86_64, Arm, Apple Silicon) and software platforms (Linux, macOS).Improve the stability of the engine by fixing bugs and improving performance.This project does not intend to add major features, rebalance, or otherwise modify core gameplay. OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast, while maintaining full backwards compatibility with the existing games and mods. In the demo's story, Jedi Master Kyle Katarn and pilot and saboteur Jan Ors are directed by Alliance leader Mon Mothma to investigate an Imperial outpost on Alzoc III.įile scanned with Malwarebytes Free 3.6.1 as of. In the GameCube and Xbox versions of Jedi Outcast, this same demo level can be played by typing "DEMO" in the cheat screen. All assets, most notably the snippets of overheard dialogue, are repurposed from the full game. It showcases the use of various blasters, force powers, and lightsaber combat against Imperial troopers, officers, droids, and one or more lightsaber-wielding foes, depending on the selected difficulty. The demo is an original level that does not appear in the full game, and was released on May 10, 2002. The file provided here is the PC demo for the game, which was initially downloadable from. This game was eventually ported to the Nintendo GameCube and Microsoft Xbox by Vicarious Visions, and to OS X by Aspyr. It is the fourth game released in the Star Wars Jedi Knight series, followed by Star Wars Jedi Knight: Jedi Academy. The PC edition of Star Wars Jedi Knight II: Jedi Outcast is a hybrid first-person and third-person shooter and action game developed by Raven Software with the id Tech 3 engine and published by LucasArts in 2002.
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